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Sunday, 8-May-2011 16:23 Email | Share | | Bookmark
Release of “Section 8: Prejudice”

The version of the game “Section 8: Prejudice” was released by the company TimeGate Studios in cooperation with the publisher SouthPeak Interactive in 2009. The uniqueness of the present game is in its usage of the Unreal Engine 3 that adds realism and power to the game. The game is about the characters who can use various modes of movement and play, and who possess the superhuman forces, increased mobility, and can “burn-in” very far from one battle point to another one. This function also offers the opportunity to choose the location on the game map, thus ensuring a much wider spectrum of action and much more unpredictability in the actions of gamers.
Besides the exo-suits that the soldiers are dressed in and that give them the superhuman abilities, they can also choose some additional weaponry and functions. To be able to perform those functions, players have to have a satisfactory amount of scores and access to sky as well. There are no scales that determine the length of the player’s life, losing which will lead to death. Instead, there is the scale of exoskeleton damage that deprives players of some abilities and ultimately lead to their deactivation. Energetic shields may help players retain a high level of skeleton integrity for the longer period of playing. In general, the topic of exoskeletons is very interesting as it is widely explored in many films and games nowadays. I even wrote a set of essay writing and buy essays online about them.


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